


Now that we have it loaded lets go to the Bind Pose rather than the animation pose. Modeling, texturing, rigging, and setting the constraints is already done and I’m not going to cover it as I’m not a Maya user. CivFanatics currently hosts the Plugins for Max 6 and 7 though it works for 8 as well: Exporting from Mayaĭenethor was kind enough to do all of the hard work. I use selected features from the Civilization 4 NIF exporter currently as the NifTools Max exporter has not written similar dialogs (mainly because the Civ4 version work well enough). Maya 8 has this version already included but older packages would want to download the latest from the autodesk website. The Alias/Autodesk FilmBox FBX format was used to convert information between the programs and so the converters were required. Click on the Downloads link in the navigation pane to download the latest release from the sourceforge website. The NifTools Max Plug-in can be downloaded from. Software used during this procedure was Maya 8 (30-day trial), 3ds Max 8, and NifSkope.

The NifTools team does have a Maya exporter but it does not currently support animation while the Max exporter does so this procedure prefers Max to Maya for Nif manipulation to try and maintain consistency throughout the process. This guide is describes a procedure used to convert Denethor’s dragon model from Maya to Max to Oblivion.
